3D Modeling
Software
3DS MAX
Unreal Engine
Substance 3D
Photoshop
Mixamo
Models
I created this level in Unreal by importing a fire hydrant and building I modeled in 3DS Max. After exporting the low poly models from Max, I imported them to Unreal and applied the textures I created in Photoshop and Adobe Substance 3D. Once the materials were applied, I added textures, lighting, and characters to the level to simulate a park.
Normal Map + Textures
Inside Unreal
Animation
Software
3DS MAX
Animating Primitives
Using 3DS Max, I animated these primitives by adding modifiers to keyframes. This animation uses a loop with a 30 frame count.
Modifiers include: twist, bend, scale, rotate, taper, color
Animating Ball Robot
Using 3DS Max, I animated the Ball Robot by adjusting the Catrig at keyframes to give it a realistic stride.