3D Modeling

Software

3DS MAX

Unreal Engine

Substance 3D

Photoshop

Mixamo

Models

I created this level in Unreal by importing a fire hydrant and building I modeled in 3DS Max. After exporting the low poly models from Max, I imported them to Unreal and applied the textures I created in Photoshop and Adobe Substance 3D. Once the materials were applied, I added textures, lighting, and characters to the level to simulate a park.

Normal Map + Textures

Inside Unreal

Animation

Software

3DS MAX

Animating Primitives

Using 3DS Max, I animated these primitives by adding modifiers to keyframes. This animation uses a loop with a 30 frame count.

Modifiers include: twist, bend, scale, rotate, taper, color

Animating Ball Robot

Using 3DS Max, I animated the Ball Robot by adjusting the Catrig at keyframes to give it a realistic stride.